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Strategic Command: WWII World at War – Air War – Part 53 Apk Full

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In this video, I return to our play through of the WWII grand strategy game, Strategic Command: World War II – World at War and we see how we fair in the post D-Day turn, oh and we try to survive the onslaught of allied air power… THERE ARE SO MANY AIRCRAFT! WHEN WILL THEY STOP!

Strategic Command is an upcoming Matrix/Slitherine game developed by Fury Software. This turn-based grand strategy game is the successor to the game Strategic Command: War in Europe and the Strategic Command series originally published by Battlefront, developers of Combat mission.

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  • If you take Gorky, Sevastopol, and Vladivostok in one turn that may be enough to finish them, especially if you destroy 4-5 ground units too. That 60% morale is still quite high and you are not close to taking any other morale objective so it would be unfortunate for you if they required an additional city because you are 3-4 turns from taking Stalingrad. The western Allies WILL break out from that weak perimeter, especially if the U.S. armor comes in and fires twice at your weak corps, so try and clean up the British outposts on the coast and form a entrenched line to hold out until Russia is done. If you let them outflank you then you will lose multiple units before you can stabilize the front and American production is vastly higher than Germany. Italy is so weakly guarded an Anzio is all that is needed to make Italy surrender. The AI would be stupid to stand next to that Tiger tank for months and not try to go around.

  • The AI has two major advantage over human players, but no other:
    Free Strategic Movement, this one is huge and annoying, but also somewhat hinders the AI, since it moves way more units than would be necessary, and relocated units don't attack and has really bad morale and readiness after relocation for one turn.
    Lots of free units by Events and some extra events, this is less of a pain, but sometimes can be annoying when they just get a bunch of units out of nowhere.

    The AI also really likes airforce and build pretty much to the limit always, so it seems like they have unlimited airforce, esp with the UK/US forcepool. The AI also likes the artillery more than should be, but the free attacks are annoying, and even painful when you run into a few artillery that not fired for several turns with all three shots.